add: 220412 [cpp]

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eat-swap 2022-04-12 21:39:04 +08:00
parent a045303b88
commit 386bc59f72
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2 changed files with 44 additions and 1 deletions

43
cpp/2204/220412.cpp Normal file
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#include <vector>
/**
* 289. Game of Life
* According to Wikipedia's article: "The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970."
*
* The board is made up of an m x n grid of cells, where each cell has an initial state: live (represented by a 1) or dead (represented by a 0). Each cell interacts with its eight neighbors (horizontal, vertical, diagonal) using the following four rules (taken from the above Wikipedia article):
*
* Any live cell with fewer than two live neighbors dies as if caused by under-population.
* Any live cell with two or three live neighbors lives on to the next generation.
* Any live cell with more than three live neighbors dies, as if by over-population.
* Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.
* The next state is created by applying the above rules simultaneously to every cell in the current state, where births and deaths occur simultaneously. Given the current state of the m x n grid board, return the next state.
*/
class Solution {
public:
static void gameOfLife(std::vector<std::vector<int>>& board) {
int m = board.size(), n = board.front().size();
auto GetIfValid = [&](int x, int y) {
return (x >= 0 && y >= 0 && x < m && y < n) ? board[x][y] & 1 : 0;
};
for (int i = 0; i < m; ++i) {
for (int j = 0; j < n; ++j) {
int c = -board[i][j];
for (int di = -1; di <= 1; ++di)
for (int dj = -1; dj <= 1; ++dj)
c += GetIfValid(i + di, j + dj);
switch (c) {
case 2:
if (!(board[i][j] & 1))
break;
case 3:
board[i][j] |= 2;
default:;
}
}
}
for (auto& i : board)
for (auto& j : i)
j >>= 1;
}
};

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@ -3,4 +3,4 @@ PROJECT(2204)
SET(CMAKE_CXX_STANDARD 23)
ADD_EXECUTABLE(2204 220412-CN.cpp)
ADD_EXECUTABLE(2204 220412.cpp)