From 386bc59f72ffc5afe935a83eb9e2b0bada95a3f5 Mon Sep 17 00:00:00 2001 From: eat-swap Date: Tue, 12 Apr 2022 21:39:04 +0800 Subject: [PATCH] add: 220412 [cpp] --- cpp/2204/220412.cpp | 43 +++++++++++++++++++++++++++++++++++++++++ cpp/2204/CMakeLists.txt | 2 +- 2 files changed, 44 insertions(+), 1 deletion(-) create mode 100644 cpp/2204/220412.cpp diff --git a/cpp/2204/220412.cpp b/cpp/2204/220412.cpp new file mode 100644 index 0000000..54210f1 --- /dev/null +++ b/cpp/2204/220412.cpp @@ -0,0 +1,43 @@ +#include + +/** + * 289. Game of Life + * According to Wikipedia's article: "The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970." + * + * The board is made up of an m x n grid of cells, where each cell has an initial state: live (represented by a 1) or dead (represented by a 0). Each cell interacts with its eight neighbors (horizontal, vertical, diagonal) using the following four rules (taken from the above Wikipedia article): + * + * Any live cell with fewer than two live neighbors dies as if caused by under-population. + * Any live cell with two or three live neighbors lives on to the next generation. + * Any live cell with more than three live neighbors dies, as if by over-population. + * Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction. + * The next state is created by applying the above rules simultaneously to every cell in the current state, where births and deaths occur simultaneously. Given the current state of the m x n grid board, return the next state. + */ + +class Solution { +public: + static void gameOfLife(std::vector>& board) { + int m = board.size(), n = board.front().size(); + auto GetIfValid = [&](int x, int y) { + return (x >= 0 && y >= 0 && x < m && y < n) ? board[x][y] & 1 : 0; + }; + for (int i = 0; i < m; ++i) { + for (int j = 0; j < n; ++j) { + int c = -board[i][j]; + for (int di = -1; di <= 1; ++di) + for (int dj = -1; dj <= 1; ++dj) + c += GetIfValid(i + di, j + dj); + switch (c) { + case 2: + if (!(board[i][j] & 1)) + break; + case 3: + board[i][j] |= 2; + default:; + } + } + } + for (auto& i : board) + for (auto& j : i) + j >>= 1; + } +}; diff --git a/cpp/2204/CMakeLists.txt b/cpp/2204/CMakeLists.txt index 365726c..65412af 100644 --- a/cpp/2204/CMakeLists.txt +++ b/cpp/2204/CMakeLists.txt @@ -3,4 +3,4 @@ PROJECT(2204) SET(CMAKE_CXX_STANDARD 23) -ADD_EXECUTABLE(2204 220412-CN.cpp) +ADD_EXECUTABLE(2204 220412.cpp)