DragonLisp/value.h

207 lines
4.0 KiB
C++

#ifndef __DRAGON_LISP_VALUE_H__
#define __DRAGON_LISP_VALUE_H__
#include <variant>
#include <cstdint>
#include <string>
#include "types.h"
namespace DragonLisp {
using ValueVariant = std::variant<std::monostate, std::int64_t, double, std::string>;
class Value {
public:
virtual bool isArray() const = 0;
virtual std::shared_ptr<Value> copy() const = 0;
virtual std::string toString() const = 0;
};
class SingleValue : public Value {
private:
ValueType type;
ValueVariant value;
explicit SingleValue(ValueType t) : type(t), value() {}
public:
explicit SingleValue(std::int64_t v) : value(v) {}
explicit SingleValue(double v) : value(v) {}
explicit SingleValue(std::string v) : value(std::move(v)) {}
explicit SingleValue(bool v) : type(v ? TYPE_T : TYPE_NIL), value() {}
SingleValue() : SingleValue(ValueType::TYPE_NIL) {}
bool isArray() const override final {
return false;
}
ValueType getType() const {
return this->type;
}
bool isT() const {
return this->type == ValueType::TYPE_T;
}
bool isNil() const {
return this->type == ValueType::TYPE_NIL;
}
bool isInt() const {
return std::holds_alternative<std::int64_t>(this->value);
}
bool isFloat() const {
return std::holds_alternative<double>(this->value);
}
bool isString() const {
return std::holds_alternative<std::string>(this->value);
}
std::int64_t getInt() const {
return std::get<std::int64_t>(this->value);
}
double getFloat() const {
return std::get<double>(this->value);
}
std::string getString() const {
return std::get<std::string>(this->value);
}
ValueVariant getValue() const {
return this->value;
}
void setValue(ValueVariant v) {
this->value = std::move(v);
}
std::shared_ptr<Value> copy() const override final {
return std::make_shared<SingleValue>(*this);
}
std::string toString() const override final {
if (this->isInt())
return std::to_string(this->getInt());
if (this->isFloat())
return std::to_string(this->getFloat());
if (this->isString())
return this->getString();
if (this->isT())
return "T";
return "NIL";
}
bool operator==(const SingleValue& rhs) const {
return type == rhs.type && value == rhs.value;
}
};
class ArrayValue : public Value {
private:
std::vector<SingleValue> values;
std::size_t size;
public:
ArrayValue() = delete;
explicit ArrayValue(std::size_t s) : values(s), size(s) {}
explicit ArrayValue(std::vector<SingleValue> v) : values(std::move(v)), size(this->values.size()) {}
bool isArray() const override final {
return true;
}
std::size_t getSize() const {
return this->size;
}
SingleValue operator[](std::size_t i) const {
return this->values[i];
}
void set(std::size_t i, SingleValue v) {
this->values[i] = std::move(v);
}
std::vector<SingleValue>& getValues() {
return this->values;
}
const std::vector<SingleValue>& getValues() const {
return this->values;
}
std::shared_ptr<Value> copy() const override final {
return std::make_shared<ArrayValue>(*this);
}
std::string toString() const override final {
std::string result = "[";
for (const auto& i : this->values)
result.append(i.toString()).append(", ");
result.pop_back();
result.back() = ']';
return result;
}
};
class _Unused_Variable {
protected:
std::string name;
std::variant<ArrayValue, SingleValue> val;
public:
_Unused_Variable() = delete;
_Unused_Variable(std::string n, SingleValue v) : name(std::move(n)), val(std::move(v)) {}
_Unused_Variable(std::string n, ArrayValue v) : name(std::move(n)), val(std::move(v)) {}
std::string getName() const {
return this->name;
}
bool isArray() const {
return std::holds_alternative<ArrayValue>(this->val);
}
bool isValue() const {
return std::holds_alternative<SingleValue>(this->val);
}
ArrayValue getArray() const {
return std::get<ArrayValue>(this->val);
}
SingleValue getValue() const {
return std::get<SingleValue>(this->val);
}
void set(SingleValue v) {
this->val = std::move(v);
}
void set(ArrayValue v) {
this->val = std::move(v);
}
};
}
#endif // __DRAGON_LISP_VALUE_H__